The effect of a gamification-based academic advising application on improving engagement in advising tasks for higher education students. The International Journal of Educational Sciences and Arts, [S. l.], v. 2, n. 8, 2023. DOI: 10.59992/IJESA.2023.v2n8p6. Disponível em: https://vsrp.co.uk/index.php/ijesa/article/view/624. Acesso em: 2 jul. 2026.