The effectiveness of a program based on some artificial intelligence applications and educational game stimuli in developing reading fluency and technological acceptance among secondary school students . The International Journal of Educational Sciences and Arts, [S. l.], v. 4, n. 7, 2025. DOI: 10.59992/IJESA.2025.v4n7p8. Disponível em: https://vsrp.co.uk/index.php/ijesa/article/view/986. Acesso em: 3 jul. 2026.