Investigating Use of 5G and AR in School Education

Authors

  • Mimounah Ayed Alhujaili Taibah University Author
  • Nouf Bader Aljabri Taibah University Author
  • Raghad Majid Alharbi Taibah University Author
  • Sahar Abdullah Almutairi Taibah University Author
  • Abdul Ahad Siddiqi Taibah University Author

DOI:

https://doi.org/10.59992/IJCI.2024.v3n10p5

Keywords:

Augmented Reality, Virtual environments, Education, 5G, Marker

Abstract

Augmented Reality (AR) is a transformative technology, that seamlessly blending the virtual and physical worlds to enhance user experiences across various domains. This research paper provides a comprehensive review of the current landscape of AR with its different types, namely, marker-based and marker-less AR, exploring its diverse applications and delving into existing studies that highlight its impact on education. The paper further investigates the symbiotic relationship between AR and Fifth Generation (5G) technology, analyzing how the unprecedented speed, low latency, and increased connectivity offered by 5G networks can amplify the capabilities of AR applications.

Author Biographies

  • Mimounah Ayed Alhujaili, Taibah University

    College of Computer Science and Engineering, Taibah University, Madinah, Saudi Arabia

  • Nouf Bader Aljabri, Taibah University

    College of Computer Science and Engineering, Taibah University, Madinah, Saudi Arabia

  • Raghad Majid Alharbi, Taibah University

    College of Computer Science and Engineering, Taibah University, Madinah, Saudi Arabia

  • Sahar Abdullah Almutairi, Taibah University

    College of Computer Science and Engineering, Taibah University, Madinah, Saudi Arabia

  • Abdul Ahad Siddiqi, Taibah University

    Associate Professor, Department of Computer Science, College of Computer Science and Engineering, Taibah University, Madinah, Saudi Arabia

References

[1] M. Billinghurst, A. Clark, and G. Lee, “A Survey of Augmented Reality,” now, vol. 8, no. 2, pp. 73–272, 2015, doi: 10.1561/1100000049.

[2] A. Çöltekin et al., “Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions,” isprs, 2020.

[3] J. Garz, “An Overview of Twenty-Five Years of Augmented Reality in Education,” MDPI, 2021.

[4] A. Gherghina, A. Olteanu, and N. Tapus, “A marker-based augmented reality system for mobile devices, &quot,” RoEduNet Int. Conf., vol. 11, pp. 1–6, 2013.

[5] S. SilSiltanen, S. (2012). Theory and applications of marker-based augmented reality. Espoo 2012. VTT Science Series 3. Retrieved from http://www.vtt.fi/publications/index.jsptanen, Theory and applications of marker-based augmented reality. 2012. [Online]. Available: http://www.vtt.fi/publications/index.jsp

[6] Oufqir, Z., El Abderrahmani, A. and K. Satori, “From Marker to Markerless in Augmented Reality,” Embed. Syst. Artif. Intell., pp. 599–612, 2020.

[7] H. R. Hatta and M. Hakim, “Using Augmented Reality to Learn English for Children,” pp. 5293–5298, 2023, doi: 10.46254/an12.20221068.

[8] A. Baratè, G. Haus, L. A. Ludovico, E. Pagani, N. Scarabottolo, “5G Technology for Augmented and Virtual Reality in Education,” Educ. New Dev. 2019, vol. 1, pp. 512–516, 2019, doi: 10.36315/2019v1end116.

[9] S. Gargrish, D. P. Kaur, A. Mantri, G. Singh, and B. Sharma, “Measuring effectiveness of augmented reality-based geometry learning assistant on memory retention abilities of the students in 3D geometry,” Comput. Appl. Eng. Educ., vol. 29, no. 6, pp. 1811–1824, 2021, doi: 10.1002/cae.22424.

[10] F. S. Irwansyah, Y. M. Yusuf, I. Farida, and M. A. Ramdhani, “Augmented Reality (AR) Technology on the Android Operating System in Chemistry Learning,” IOP Conf. Ser. Mater. Sci. Eng., vol. 288, no. 1, pp. 0–7, 2018, doi: 10.1088/1757-899X/288/1/012068.

[11] A. Marini et al., “Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class,” Int. J. Interact. Mob. Technol., vol. 16, no. 7, pp. 99–115, 2022, doi: 10.3991/ijim.v16i07.25727.

[12] A. Uriarte-Portillo, M. B. Ibáñez, R. Zataraín-Cabada, and M. L. Barrón-Estrada, “Higher Immersive Profiles Improve Learning Outcomes in Augmented Reality Learning Environments,” Inf., vol. 13, no. 5, pp. 1–12, 2022, doi: 10.3390/info13050218.

[13] M. Fidan and M. Tuncel, “Integrating augmented reality into problem-based learning: The effects on learning achievement and attitude in physics education,” Comput. Educ., vol. 142, no. September 2018, p. 103635, 2019, doi: 10.1016/j.compedu.2019.103635.

[14] M. Thees, S. Kapp, M. P. Strzys, F. Beil, P. Lukowicz, and J. Kuhn, “Effects of augmented reality on learning and cognitive load in university physics laboratory courses,” Comput. Human Behav., vol. 108, p. 106316, 2020, doi: 10.1016/j.chb.2020.106316.

Downloads

Published

2024-10-15

Issue

Section

Articles

How to Cite

Mimounah Ayed Alhujaili, Nouf Bader Aljabri, Raghad Majid Alharbi, Sahar Abdullah Almutairi, & Abdul Ahad Siddiqi. (2024). Investigating Use of 5G and AR in School Education. International Journal of Computers and Informatics, 3(10). https://doi.org/10.59992/IJCI.2024.v3n10p5